GpuArchitectureProperties
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Vendor
Pointer to string
The vendor of the Graphics Processing Unit (GPU) card.
[optional]
Model
Pointer to string
The model of the Graphics Processing Unit (GPU) card.
[optional]
func NewGpuArchitectureProperties() *GpuArchitectureProperties
NewGpuArchitectureProperties instantiates a new GpuArchitectureProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewGpuArchitecturePropertiesWithDefaults() *GpuArchitectureProperties
NewGpuArchitecturePropertiesWithDefaults instantiates a new GpuArchitectureProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *GpuArchitectureProperties) GetVendor() string
GetVendor returns the Vendor field if non-nil, zero value otherwise.
func (o *GpuArchitectureProperties) GetVendorOk() (*string, bool)
GetVendorOk returns a tuple with the Vendor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GpuArchitectureProperties) SetVendor(v string)
SetVendor sets Vendor field to given value.
func (o *GpuArchitectureProperties) HasVendor() bool
HasVendor returns a boolean if a field has been set.
func (o *GpuArchitectureProperties) GetModel() string
GetModel returns the Model field if non-nil, zero value otherwise.
func (o *GpuArchitectureProperties) GetModelOk() (*string, bool)
GetModelOk returns a tuple with the Model field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *GpuArchitectureProperties) SetModel(v string)
SetModel sets Model field to given value.
func (o *GpuArchitectureProperties) HasModel() bool
HasModel returns a boolean if a field has been set.
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