For the complete documentation index, see llms.txt. This page is also available as Markdown.

GpuProperties

Properties

Name
Type
Description
Notes

Name

Pointer to string

The name of the resource.

[optional] [readonly]

Vendor

Pointer to string

The vendor of the Graphics Processing Unit (GPU) card. The available options can be retrieved from the 'gpuArchitecture' field returned in the GET responses of the resources /datacenters and /locations.

[optional] [readonly]

Model

Pointer to string

The model of Graphics Processing Unit (GPU) card. The available options can be retrieved from the 'gpuArchitecture' field returned in the GET responses of the resources /datacenters and /locations.

[optional] [readonly]

Type

Pointer to string

The way the Graphics Processing Unit (GPU) card will function. The 'passthrough' type means that the Server will be connected to the GPU directly (e.g. no virtualization involved).

[optional] [readonly]

Methods

NewGpuProperties

func NewGpuProperties() *GpuProperties

NewGpuProperties instantiates a new GpuProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGpuPropertiesWithDefaults

func NewGpuPropertiesWithDefaults() *GpuProperties

NewGpuPropertiesWithDefaults instantiates a new GpuProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *GpuProperties) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *GpuProperties) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *GpuProperties) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *GpuProperties) HasName() bool

HasName returns a boolean if a field has been set.

GetVendor

func (o *GpuProperties) GetVendor() string

GetVendor returns the Vendor field if non-nil, zero value otherwise.

GetVendorOk

func (o *GpuProperties) GetVendorOk() (*string, bool)

GetVendorOk returns a tuple with the Vendor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVendor

func (o *GpuProperties) SetVendor(v string)

SetVendor sets Vendor field to given value.

HasVendor

func (o *GpuProperties) HasVendor() bool

HasVendor returns a boolean if a field has been set.

GetModel

func (o *GpuProperties) GetModel() string

GetModel returns the Model field if non-nil, zero value otherwise.

GetModelOk

func (o *GpuProperties) GetModelOk() (*string, bool)

GetModelOk returns a tuple with the Model field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetModel

func (o *GpuProperties) SetModel(v string)

SetModel sets Model field to given value.

HasModel

func (o *GpuProperties) HasModel() bool

HasModel returns a boolean if a field has been set.

GetType

func (o *GpuProperties) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *GpuProperties) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *GpuProperties) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *GpuProperties) HasType() bool

HasType returns a boolean if a field has been set.

Last updated

Was this helpful?