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GpuTemplate

Properties

Name
Type
Description
Notes

Vendor

Pointer to string

The name of the vendor

[optional]

Model

Pointer to string

The name of the GPU card model

[optional]

Type

Pointer to string

The way the Graphics Processing Unit (GPU) card will function. The 'passthrough' type means that the Server will be connected to the GPU directly (e.g. no virtualization involved).

[optional]

Count

Pointer to int32

The number of GPUs to be provisioned

[optional]

Methods

NewGpuTemplate

func NewGpuTemplate() *GpuTemplate

NewGpuTemplate instantiates a new GpuTemplate object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewGpuTemplateWithDefaults

func NewGpuTemplateWithDefaults() *GpuTemplate

NewGpuTemplateWithDefaults instantiates a new GpuTemplate object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetVendor

func (o *GpuTemplate) GetVendor() string

GetVendor returns the Vendor field if non-nil, zero value otherwise.

GetVendorOk

func (o *GpuTemplate) GetVendorOk() (*string, bool)

GetVendorOk returns a tuple with the Vendor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVendor

func (o *GpuTemplate) SetVendor(v string)

SetVendor sets Vendor field to given value.

HasVendor

func (o *GpuTemplate) HasVendor() bool

HasVendor returns a boolean if a field has been set.

GetModel

func (o *GpuTemplate) GetModel() string

GetModel returns the Model field if non-nil, zero value otherwise.

GetModelOk

func (o *GpuTemplate) GetModelOk() (*string, bool)

GetModelOk returns a tuple with the Model field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetModel

func (o *GpuTemplate) SetModel(v string)

SetModel sets Model field to given value.

HasModel

func (o *GpuTemplate) HasModel() bool

HasModel returns a boolean if a field has been set.

GetType

func (o *GpuTemplate) GetType() string

GetType returns the Type field if non-nil, zero value otherwise.

GetTypeOk

func (o *GpuTemplate) GetTypeOk() (*string, bool)

GetTypeOk returns a tuple with the Type field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetType

func (o *GpuTemplate) SetType(v string)

SetType sets Type field to given value.

HasType

func (o *GpuTemplate) HasType() bool

HasType returns a boolean if a field has been set.

GetCount

func (o *GpuTemplate) GetCount() int32

GetCount returns the Count field if non-nil, zero value otherwise.

GetCountOk

func (o *GpuTemplate) GetCountOk() (*int32, bool)

GetCountOk returns a tuple with the Count field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCount

func (o *GpuTemplate) SetCount(v int32)

SetCount sets Count field to given value.

HasCount

func (o *GpuTemplate) HasCount() bool

HasCount returns a boolean if a field has been set.

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