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UserPut

Properties

Name
Type
Description
Notes
Id
Pointer to string
The resource's unique identifier.
[optional]
Properties

Methods

NewUserPut

func NewUserPut(properties UserPropertiesPut, ) *UserPut
NewUserPut instantiates a new UserPut object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewUserPutWithDefaults

func NewUserPutWithDefaults() *UserPut
NewUserPutWithDefaults instantiates a new UserPut object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *UserPut) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *UserPut) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *UserPut) SetId(v string)
SetId sets Id field to given value.

HasId

func (o *UserPut) HasId() bool
HasId returns a boolean if a field has been set.

GetProperties

func (o *UserPut) GetProperties() UserPropertiesPut
GetProperties returns the Properties field if non-nil, zero value otherwise.

GetPropertiesOk

func (o *UserPut) GetPropertiesOk() (*UserPropertiesPut, bool)
GetPropertiesOk returns a tuple with the Properties field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetProperties

func (o *UserPut) SetProperties(v UserPropertiesPut)
SetProperties sets Properties field to given value.