UserProperties
Properties
Name | Type | Description | Notes |
---|---|---|---|
Username | string | The username of a given user. | |
Password | Pointer to string | The password of a given user. | [optional] |
System | Pointer to bool | Describes whether this user is a system user or not. A system user cannot be updated or deleted. | [optional] [readonly] |
Methods
NewUserProperties
func NewUserProperties(username string, ) *UserProperties
NewUserProperties instantiates a new UserProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewUserPropertiesWithDefaults
func NewUserPropertiesWithDefaults() *UserProperties
NewUserPropertiesWithDefaults instantiates a new UserProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetUsername
func (o *UserProperties) GetUsername() string
GetUsername returns the Username field if non-nil, zero value otherwise.
GetUsernameOk
func (o *UserProperties) GetUsernameOk() (*string, bool)
GetUsernameOk returns a tuple with the Username field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetUsername
func (o *UserProperties) SetUsername(v string)
SetUsername sets Username field to given value.
GetPassword
func (o *UserProperties) GetPassword() string
GetPassword returns the Password field if non-nil, zero value otherwise.
GetPasswordOk
func (o *UserProperties) GetPasswordOk() (*string, bool)
GetPasswordOk returns a tuple with the Password field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetPassword
func (o *UserProperties) SetPassword(v string)
SetPassword sets Password field to given value.
HasPassword
func (o *UserProperties) HasPassword() bool
HasPassword returns a boolean if a field has been set.
GetSystem
func (o *UserProperties) GetSystem() bool
GetSystem returns the System field if non-nil, zero value otherwise.
GetSystemOk
func (o *UserProperties) GetSystemOk() (*bool, bool)
GetSystemOk returns a tuple with the System field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetSystem
func (o *UserProperties) SetSystem(v bool)
SetSystem sets System field to given value.
HasSystem
func (o *UserProperties) HasSystem() bool
HasSystem returns a boolean if a field has been set.
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