UserProperties

Properties

Methods

NewUserProperties

func NewUserProperties(username string, ) *UserProperties

NewUserProperties instantiates a new UserProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewUserPropertiesWithDefaults

func NewUserPropertiesWithDefaults() *UserProperties

NewUserPropertiesWithDefaults instantiates a new UserProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetUsername

func (o *UserProperties) GetUsername() string

GetUsername returns the Username field if non-nil, zero value otherwise.

GetUsernameOk

func (o *UserProperties) GetUsernameOk() (*string, bool)

GetUsernameOk returns a tuple with the Username field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetUsername

func (o *UserProperties) SetUsername(v string)

SetUsername sets Username field to given value.

GetPassword

func (o *UserProperties) GetPassword() string

GetPassword returns the Password field if non-nil, zero value otherwise.

GetPasswordOk

func (o *UserProperties) GetPasswordOk() (*string, bool)

GetPasswordOk returns a tuple with the Password field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPassword

func (o *UserProperties) SetPassword(v string)

SetPassword sets Password field to given value.

HasPassword

func (o *UserProperties) HasPassword() bool

HasPassword returns a boolean if a field has been set.

GetSystem

func (o *UserProperties) GetSystem() bool

GetSystem returns the System field if non-nil, zero value otherwise.

GetSystemOk

func (o *UserProperties) GetSystemOk() (*bool, bool)

GetSystemOk returns a tuple with the System field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSystem

func (o *UserProperties) SetSystem(v bool)

SetSystem sets System field to given value.

HasSystem

func (o *UserProperties) HasSystem() bool

HasSystem returns a boolean if a field has been set.

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