GroupEntities
Properties
Methods
NewGroupEntities
func NewGroupEntities() *GroupEntities
NewGroupEntities instantiates a new GroupEntities object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewGroupEntitiesWithDefaults
func NewGroupEntitiesWithDefaults() *GroupEntities
NewGroupEntitiesWithDefaults instantiates a new GroupEntities object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetActions
func (o *GroupEntities) GetActions() ActionCollection
GetActions returns the Actions field if non-nil, zero value otherwise.
GetActionsOk
func (o *GroupEntities) GetActionsOk() (*ActionCollection, bool)
GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetActions
func (o *GroupEntities) SetActions(v ActionCollection)
SetActions sets Actions field to given value.
HasActions
func (o *GroupEntities) HasActions() bool
HasActions returns a boolean if a field has been set.
GetServers
func (o *GroupEntities) GetServers() ServerCollection
GetServers returns the Servers field if non-nil, zero value otherwise.
GetServersOk
func (o *GroupEntities) GetServersOk() (*ServerCollection, bool)
GetServersOk returns a tuple with the Servers field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetServers
func (o *GroupEntities) SetServers(v ServerCollection)
SetServers sets Servers field to given value.
HasServers
func (o *GroupEntities) HasServers() bool
HasServers returns a boolean if a field has been set.
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