CreateNodePoolProperties

Properties

NameTypeDescriptionNotes

Name

string

The name of your node pool. Must be 63 characters or less and must begin and end with an alphanumeric character (`[a-z0-9A-Z]`) with dashes (`-`), underscores (`_`), dots (`.`), and alphanumerics between.

NodeCount

int32

The number of nodes that make up the node pool.

CpuFamily

Pointer to string

A valid CPU family name or `AUTO` if the platform shall choose the best fitting option. Available CPU architectures can be retrieved from the data center resource.

[optional] [default to "AUTO"]

CoresCount

Pointer to int32

The number of CPU cores per node.

[optional] [default to 4]

RamSize

Pointer to int32

The RAM size for one node in MB. Must be set in multiples of 1024 MB, with a minimum size is of 2048 MB.

[optional] [default to 4096]

AvailabilityZone

Pointer to AvailabilityZone

[optional] [default to AVAILABILITYZONE_AUTO]

StorageType

Pointer to StorageType

[optional] [default to STORAGETYPE_SSD]

StorageSize

Pointer to int32

The size of the volume in GB. The size must be greater than 10 GB.

[optional] [default to 20]

MaintenanceWindow

[optional]

Labels

Pointer to map[string]interface{}

Key-value pairs attached to the node pool resource as Kubernetes labels.

[optional]

Annotations

Pointer to map[string]interface{}

Key-value pairs attached to node pool resource as Kubernetes annotations.

[optional]

Methods

NewCreateNodePoolProperties

func NewCreateNodePoolProperties(name string, nodeCount int32, ) *CreateNodePoolProperties

NewCreateNodePoolProperties instantiates a new CreateNodePoolProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewCreateNodePoolPropertiesWithDefaults

func NewCreateNodePoolPropertiesWithDefaults() *CreateNodePoolProperties

NewCreateNodePoolPropertiesWithDefaults instantiates a new CreateNodePoolProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetName

func (o *CreateNodePoolProperties) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *CreateNodePoolProperties) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *CreateNodePoolProperties) SetName(v string)

SetName sets Name field to given value.

GetNodeCount

func (o *CreateNodePoolProperties) GetNodeCount() int32

GetNodeCount returns the NodeCount field if non-nil, zero value otherwise.

GetNodeCountOk

func (o *CreateNodePoolProperties) GetNodeCountOk() (*int32, bool)

GetNodeCountOk returns a tuple with the NodeCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNodeCount

func (o *CreateNodePoolProperties) SetNodeCount(v int32)

SetNodeCount sets NodeCount field to given value.

GetCpuFamily

func (o *CreateNodePoolProperties) GetCpuFamily() string

GetCpuFamily returns the CpuFamily field if non-nil, zero value otherwise.

GetCpuFamilyOk

func (o *CreateNodePoolProperties) GetCpuFamilyOk() (*string, bool)

GetCpuFamilyOk returns a tuple with the CpuFamily field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCpuFamily

func (o *CreateNodePoolProperties) SetCpuFamily(v string)

SetCpuFamily sets CpuFamily field to given value.

HasCpuFamily

func (o *CreateNodePoolProperties) HasCpuFamily() bool

HasCpuFamily returns a boolean if a field has been set.

GetCoresCount

func (o *CreateNodePoolProperties) GetCoresCount() int32

GetCoresCount returns the CoresCount field if non-nil, zero value otherwise.

GetCoresCountOk

func (o *CreateNodePoolProperties) GetCoresCountOk() (*int32, bool)

GetCoresCountOk returns a tuple with the CoresCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCoresCount

func (o *CreateNodePoolProperties) SetCoresCount(v int32)

SetCoresCount sets CoresCount field to given value.

HasCoresCount

func (o *CreateNodePoolProperties) HasCoresCount() bool

HasCoresCount returns a boolean if a field has been set.

GetRamSize

func (o *CreateNodePoolProperties) GetRamSize() int32

GetRamSize returns the RamSize field if non-nil, zero value otherwise.

GetRamSizeOk

func (o *CreateNodePoolProperties) GetRamSizeOk() (*int32, bool)

GetRamSizeOk returns a tuple with the RamSize field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRamSize

func (o *CreateNodePoolProperties) SetRamSize(v int32)

SetRamSize sets RamSize field to given value.

HasRamSize

func (o *CreateNodePoolProperties) HasRamSize() bool

HasRamSize returns a boolean if a field has been set.

GetAvailabilityZone

func (o *CreateNodePoolProperties) GetAvailabilityZone() AvailabilityZone

GetAvailabilityZone returns the AvailabilityZone field if non-nil, zero value otherwise.

GetAvailabilityZoneOk

func (o *CreateNodePoolProperties) GetAvailabilityZoneOk() (*AvailabilityZone, bool)

GetAvailabilityZoneOk returns a tuple with the AvailabilityZone field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAvailabilityZone

func (o *CreateNodePoolProperties) SetAvailabilityZone(v AvailabilityZone)

SetAvailabilityZone sets AvailabilityZone field to given value.

HasAvailabilityZone

func (o *CreateNodePoolProperties) HasAvailabilityZone() bool

HasAvailabilityZone returns a boolean if a field has been set.

GetStorageType

func (o *CreateNodePoolProperties) GetStorageType() StorageType

GetStorageType returns the StorageType field if non-nil, zero value otherwise.

GetStorageTypeOk

func (o *CreateNodePoolProperties) GetStorageTypeOk() (*StorageType, bool)

GetStorageTypeOk returns a tuple with the StorageType field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStorageType

func (o *CreateNodePoolProperties) SetStorageType(v StorageType)

SetStorageType sets StorageType field to given value.

HasStorageType

func (o *CreateNodePoolProperties) HasStorageType() bool

HasStorageType returns a boolean if a field has been set.

GetStorageSize

func (o *CreateNodePoolProperties) GetStorageSize() int32

GetStorageSize returns the StorageSize field if non-nil, zero value otherwise.

GetStorageSizeOk

func (o *CreateNodePoolProperties) GetStorageSizeOk() (*int32, bool)

GetStorageSizeOk returns a tuple with the StorageSize field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStorageSize

func (o *CreateNodePoolProperties) SetStorageSize(v int32)

SetStorageSize sets StorageSize field to given value.

HasStorageSize

func (o *CreateNodePoolProperties) HasStorageSize() bool

HasStorageSize returns a boolean if a field has been set.

GetMaintenanceWindow

func (o *CreateNodePoolProperties) GetMaintenanceWindow() MaintenanceWindow

GetMaintenanceWindow returns the MaintenanceWindow field if non-nil, zero value otherwise.

GetMaintenanceWindowOk

func (o *CreateNodePoolProperties) GetMaintenanceWindowOk() (*MaintenanceWindow, bool)

GetMaintenanceWindowOk returns a tuple with the MaintenanceWindow field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMaintenanceWindow

func (o *CreateNodePoolProperties) SetMaintenanceWindow(v MaintenanceWindow)

SetMaintenanceWindow sets MaintenanceWindow field to given value.

HasMaintenanceWindow

func (o *CreateNodePoolProperties) HasMaintenanceWindow() bool

HasMaintenanceWindow returns a boolean if a field has been set.

GetLabels

func (o *CreateNodePoolProperties) GetLabels() map[string]interface{}

GetLabels returns the Labels field if non-nil, zero value otherwise.

GetLabelsOk

func (o *CreateNodePoolProperties) GetLabelsOk() (*map[string]interface{}, bool)

GetLabelsOk returns a tuple with the Labels field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLabels

func (o *CreateNodePoolProperties) SetLabels(v map[string]interface{})

SetLabels sets Labels field to given value.

HasLabels

func (o *CreateNodePoolProperties) HasLabels() bool

HasLabels returns a boolean if a field has been set.

GetAnnotations

func (o *CreateNodePoolProperties) GetAnnotations() map[string]interface{}

GetAnnotations returns the Annotations field if non-nil, zero value otherwise.

GetAnnotationsOk

func (o *CreateNodePoolProperties) GetAnnotationsOk() (*map[string]interface{}, bool)

GetAnnotationsOk returns a tuple with the Annotations field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnnotations

func (o *CreateNodePoolProperties) SetAnnotations(v map[string]interface{})

SetAnnotations sets Annotations field to given value.

HasAnnotations

func (o *CreateNodePoolProperties) HasAnnotations() bool

HasAnnotations returns a boolean if a field has been set.

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