ResourceEntities
Properties
Methods
NewResourceEntities
func NewResourceEntities() *ResourceEntities
NewResourceEntities instantiates a new ResourceEntities object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewResourceEntitiesWithDefaults
func NewResourceEntitiesWithDefaults() *ResourceEntities
NewResourceEntitiesWithDefaults instantiates a new ResourceEntities object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetGroups
func (o *ResourceEntities) GetGroups() ResourceGroups
GetGroups returns the Groups field if non-nil, zero value otherwise.
GetGroupsOk
func (o *ResourceEntities) GetGroupsOk() (*ResourceGroups, bool)
GetGroupsOk returns a tuple with the Groups field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetGroups
func (o *ResourceEntities) SetGroups(v ResourceGroups)
SetGroups sets Groups field to given value.
HasGroups
func (o *ResourceEntities) HasGroups() bool
HasGroups returns a boolean if a field has been set.
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