UserPut
Properties
Id
Pointer to string
The resource's unique identifier.
[optional]
Methods
NewUserPut
func NewUserPut(properties UserPropertiesPut, ) *UserPut
NewUserPut instantiates a new UserPut object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewUserPutWithDefaults
func NewUserPutWithDefaults() *UserPut
NewUserPutWithDefaults instantiates a new UserPut object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetId
func (o *UserPut) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
GetIdOk
func (o *UserPut) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetId
func (o *UserPut) SetId(v string)
SetId sets Id field to given value.
HasId
func (o *UserPut) HasId() bool
HasId returns a boolean if a field has been set.
GetProperties
func (o *UserPut) GetProperties() UserPropertiesPut
GetProperties returns the Properties field if non-nil, zero value otherwise.
GetPropertiesOk
func (o *UserPut) GetPropertiesOk() (*UserPropertiesPut, bool)
GetPropertiesOk returns a tuple with the Properties field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetProperties
func (o *UserPut) SetProperties(v UserPropertiesPut)
SetProperties sets Properties field to given value.
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