ResourceState
Properties
Name | Type | Description | Notes |
---|---|---|---|
State | string | ||
Message | Pointer to string | A human readable message describing the current state. In case of an error, the message will contain a detailed error message. | [optional] |
Methods
NewResourceState
func NewResourceState(state string, ) *ResourceState
NewResourceState instantiates a new ResourceState object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
NewResourceStateWithDefaults
func NewResourceStateWithDefaults() *ResourceState
NewResourceStateWithDefaults instantiates a new ResourceState object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
GetState
func (o *ResourceState) GetState() string
GetState returns the State field if non-nil, zero value otherwise.
GetStateOk
func (o *ResourceState) GetStateOk() (*string, bool)
GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetState
func (o *ResourceState) SetState(v string)
SetState sets State field to given value.
GetMessage
func (o *ResourceState) GetMessage() string
GetMessage returns the Message field if non-nil, zero value otherwise.
GetMessageOk
func (o *ResourceState) GetMessageOk() (*string, bool)
GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
SetMessage
func (o *ResourceState) SetMessage(v string)
SetMessage sets Message field to given value.
HasMessage
func (o *ResourceState) HasMessage() bool
HasMessage returns a boolean if a field has been set.
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