ResourceState

Properties

NameTypeDescriptionNotes

State

string

Message

Pointer to string

A human readable message describing the current state. In case of an error, the message will contain a detailed error message.

[optional]

Methods

NewResourceState

func NewResourceState(state string, ) *ResourceState

NewResourceState instantiates a new ResourceState object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewResourceStateWithDefaults

func NewResourceStateWithDefaults() *ResourceState

NewResourceStateWithDefaults instantiates a new ResourceState object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetState

func (o *ResourceState) GetState() string

GetState returns the State field if non-nil, zero value otherwise.

GetStateOk

func (o *ResourceState) GetStateOk() (*string, bool)

GetStateOk returns a tuple with the State field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetState

func (o *ResourceState) SetState(v string)

SetState sets State field to given value.

GetMessage

func (o *ResourceState) GetMessage() string

GetMessage returns the Message field if non-nil, zero value otherwise.

GetMessageOk

func (o *ResourceState) GetMessageOk() (*string, bool)

GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMessage

func (o *ResourceState) SetMessage(v string)

SetMessage sets Message field to given value.

HasMessage

func (o *ResourceState) HasMessage() bool

HasMessage returns a boolean if a field has been set.

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