PatchNodePoolProperties

Properties

Name
Type
Description
Notes

NodeCount

Pointer to int32

The number of nodes that make up the node pool.

[optional]

MaintenanceWindow

[optional]

Labels

Pointer to map[string]interface{}

Key-value pairs attached to the node pool resource as Kubernetes labels

[optional]

Annotations

Pointer to map[string]interface{}

Key-value pairs attached to node pool resource as Kubernetes annotations

[optional]

Methods

NewPatchNodePoolProperties

func NewPatchNodePoolProperties() *PatchNodePoolProperties

NewPatchNodePoolProperties instantiates a new PatchNodePoolProperties object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewPatchNodePoolPropertiesWithDefaults

func NewPatchNodePoolPropertiesWithDefaults() *PatchNodePoolProperties

NewPatchNodePoolPropertiesWithDefaults instantiates a new PatchNodePoolProperties object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetNodeCount

func (o *PatchNodePoolProperties) GetNodeCount() int32

GetNodeCount returns the NodeCount field if non-nil, zero value otherwise.

GetNodeCountOk

func (o *PatchNodePoolProperties) GetNodeCountOk() (*int32, bool)

GetNodeCountOk returns a tuple with the NodeCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetNodeCount

func (o *PatchNodePoolProperties) SetNodeCount(v int32)

SetNodeCount sets NodeCount field to given value.

HasNodeCount

func (o *PatchNodePoolProperties) HasNodeCount() bool

HasNodeCount returns a boolean if a field has been set.

GetMaintenanceWindow

func (o *PatchNodePoolProperties) GetMaintenanceWindow() MaintenanceWindow

GetMaintenanceWindow returns the MaintenanceWindow field if non-nil, zero value otherwise.

GetMaintenanceWindowOk

func (o *PatchNodePoolProperties) GetMaintenanceWindowOk() (*MaintenanceWindow, bool)

GetMaintenanceWindowOk returns a tuple with the MaintenanceWindow field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMaintenanceWindow

func (o *PatchNodePoolProperties) SetMaintenanceWindow(v MaintenanceWindow)

SetMaintenanceWindow sets MaintenanceWindow field to given value.

HasMaintenanceWindow

func (o *PatchNodePoolProperties) HasMaintenanceWindow() bool

HasMaintenanceWindow returns a boolean if a field has been set.

GetLabels

func (o *PatchNodePoolProperties) GetLabels() map[string]interface{}

GetLabels returns the Labels field if non-nil, zero value otherwise.

GetLabelsOk

func (o *PatchNodePoolProperties) GetLabelsOk() (*map[string]interface{}, bool)

GetLabelsOk returns a tuple with the Labels field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLabels

func (o *PatchNodePoolProperties) SetLabels(v map[string]interface{})

SetLabels sets Labels field to given value.

HasLabels

func (o *PatchNodePoolProperties) HasLabels() bool

HasLabels returns a boolean if a field has been set.

GetAnnotations

func (o *PatchNodePoolProperties) GetAnnotations() map[string]interface{}

GetAnnotations returns the Annotations field if non-nil, zero value otherwise.

GetAnnotationsOk

func (o *PatchNodePoolProperties) GetAnnotationsOk() (*map[string]interface{}, bool)

GetAnnotationsOk returns a tuple with the Annotations field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAnnotations

func (o *PatchNodePoolProperties) SetAnnotations(v map[string]interface{})

SetAnnotations sets Annotations field to given value.

HasAnnotations

func (o *PatchNodePoolProperties) HasAnnotations() bool

HasAnnotations returns a boolean if a field has been set.

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