func NewGroupEntities() *GroupEntities
func NewGroupEntitiesWithDefaults() *GroupEntities
func (o *GroupEntities) GetUsers() GroupMembers
func (o *GroupEntities) GetUsersOk() (*GroupMembers, bool)
func (o *GroupEntities) SetUsers(v GroupMembers)
func (o *GroupEntities) HasUsers() bool
func (o *GroupEntities) GetResources() ResourceGroups
func (o *GroupEntities) GetResourcesOk() (*ResourceGroups, bool)
func (o *GroupEntities) SetResources(v ResourceGroups)
func (o *GroupEntities) HasResources() bool